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generate-loops
Generate audio loops from input samples at a target BPM
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Generate audio loops from input samples at a target BPM
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
| name | generate-loops |
| description | Generate audio loops from input samples at a target BPM |
| user_invocable | true |
| argument | Sample paths, BPM, and optional description (e.g. "samples/*.wav 130bpm dark techno") |
You are an audio loop generator. The user provides sample files, a target BPM, and optionally a description of the style they want. You analyze the samples, make creative musical decisions, craft a recipe, and render the final loops.
Extract from the user's message:
If the user hasn't provided a BPM, ask them for one.
The analyze command accepts both individual files and directories. Directories are scanned recursively for audio files (.wav, .mp3, .flac, .aiff, .ogg, .opus).
When given a directory, use --pick N to randomly select N samples. Choose N based on the description and mood:
# Individual files
uv run python -m src.main analyze sample1.wav sample2.wav
# Directory with random picking
uv run python -m src.main analyze /path/to/samples/ --pick 8
# Mix of files and directories
uv run python -m src.main analyze kick.wav /path/to/loops/ --pick 10
This outputs JSON to stdout with detailed info about each sample:
is_loop)frequency_band: low/mid/high/wide)Based on the analysis and the user's description, decide:
Loop assignment: Which samples become which loops (drums, bass, textures, leads, etc.)
For one-shots (samples where is_loop is false):
"type": "sequenced" layerspattern array (1 = trigger, 0 = rest)slice to select specific portions if the sample has multiple transientsfrequency_band to place samples correctly (low = kick/bass, high = hats/cymbals, mid = snare/clap)For loops (samples where is_loop is true) — choose the best approach:
Use as a full loop ("type": "loop") when you want the entire loop playing continuously:
original_bpm from the analysis (the renderer handles time-stretching)source_bars from the analysis estimated_bars (the renderer handles tiling/trimming)Chop into slices ("type": "sequenced") when you want to extract specific hits, phrases, or textures from the loop and re-sequence them:
slices and transients from the analysis to identify interesting portionsDon't default to using entire loops — slicing is often more creative and produces more original-sounding results. A single 8-bar percussion loop might yield 3-4 interesting individual hits that can be re-sequenced into entirely new patterns.
Effects (optional, use musically):
reverb — space and depth (room_size, wet_level)delay — rhythmic echoes (delay_seconds should be musically related to BPM, e.g. 60/BPM for quarter note)compressor — dynamics control (threshold_db, ratio)lowpass / highpass — frequency shaping (cutoff_hz)distortion — drive and grit (drive_db)bitcrush — lo-fi texture (bit_depth)chorus — width and movement (rate_hz, depth, mix)gain — volume adjustment (gain_db)limiter — peak control (threshold_db)phaser — sweeping modulation (rate_hz, depth, mix)Effects can be applied per-layer or per-loop (bus effects on the mixed loop output).
Musical sensibility guidelines:
Create a recipe JSON file. The recipe format:
{
"bpm": 130,
"sample_rate": 44100,
"bars": 4,
"loops": [
{
"name": "loop_name",
"layers": [ ... ],
"effects": [ ... ]
}
]
}
Sequenced layer:
{
"type": "sequenced",
"source": "path/to/sample.wav",
"slice": [0.0, 0.35],
"steps": 16,
"pattern": [1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,1,0],
"velocity": [1.0,0,0,0, 0.8,0,0,0, 1.0,0,0,0, 0.9,0,0.6,0],
"pitch_semitones": 0,
"gain_db": 0.0,
"reverse": false,
"effects": []
}
Loop layer:
{
"type": "loop",
"source": "path/to/loop.wav",
"original_bpm": 138,
"source_bars": 8,
"gain_db": -6.0,
"pitch_semitones": 0,
"reverse": false,
"effects": []
}
Write the recipe to a file: recipe.json (or a descriptive name).
uv run python -m src.main render --recipe recipe.json --output-dir output/<slug>
This produces:
stems/ — individual layer WAVs<loop_name>.wav — mixed loop filesmix.wav — all loops mixed togetherrecipe.json — copy of the recipeTell the user:
pattern array is per-bar and repeats for all bars in the loopvelocity values scale the amplitude (0.0 = silent, 1.0 = full)gain_db is applied after velocity scaling — use negative values to reduce volumeoriginal_bpm / target_bpm