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node-3d

node-3d contains 10 collected skills from node-3d, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
10
Stars
65
updated
2026-07-18
Forks
3
Occupation coverage
2 occupation categories · 100% classified
repository explorer

Skills in this repository

publishing
software-developers

Audit and prepare Node3D packages for safe npm publishing. Use for pre-publish checks, package.json exports/files, npm pack dry-runs, lockfile scope, standalone package readiness, workspace versus submodule safety, release hygiene, package metadata, and root/submodule commit or push planning.

2026-07-18
ci
software-developers

Maintain Node3D GitHub Actions and CI infrastructure. Use for workflow files, reusable actions, lint/test/build/publish jobs, platform matrices, native addon CI, CUDA/GPU limitations, prebuilt binary constraints, npm install script safety, cpplint, and keeping package CI consistent across repositories.

2026-07-15
native-addons
software-developers

Work on Node3D native addon packages and N-API binding surfaces. Use for C++ addon production, addon-tools macros, binding.gyp/common.gypi, install.js, binary loading, ts/native.ts typing, pointer and handle modeling, native package scripts, or native addon verification in packages such as glfw, image, webgl, segfault, bullet, cuda, opencl, qml, iohook, and webaudio.

2026-07-15
compute
software-developers

Implement Node3D GPU compute workflows. Use for CUDA, OpenCL, GLSL render-to-texture compute, GL/CUDA or GL/OpenCL interop, GPU-side model data layout, VBO/texture memory ownership, kernel argument packing, shared/local memory optimization, compute-driven rendering examples, and boids-style simulations.

2026-07-06
core
software-developers

Work on Node3D core browser, DOM, canvas, WebGL, and Three.js compatibility. Use for @node-3d/core, browser-like environment setup, Document/Window/Canvas behavior, global object wiring, raw WebGL support, Three.js helper compatibility, resource/context management, and the philosophy of Node.js desktop 3D with real OpenGL.

2026-07-06
deps
software-developers

Work on Node3D deps-* packages that bundle third-party binaries, headers, and thin entrypoints. Use for dependency package layout, platform archives, bundled library motivation, getPaths/bin/include contracts, licensing notes, install behavior, and creating or updating packages such as deps-opengl, deps-freeimage, deps-bullet, deps-labsound, deps-qt-*, deps-qmlui, and deps-uiohook.

2026-07-06
docs
software-developers

Write and maintain Node3D package documentation. Use for package README files, API sections, usage snippets, examples derived from source, feature descriptions, package role explanations, third-party license notes, and synchronizing documentation with TypeScript exports and runnable examples.

2026-07-06
examples
software-developers

Create, review, or maintain Node3D examples. Use for runnable examples, package self-imports, realistic consumer-like usage, feature coverage demos, example assets, screenshots, README snippets derived from examples, and avoiding legacy relative imports into ts or dist.

2026-07-06
plugins
software-developers

Work on Node3D plugin packages and high-level integrations. Use for packages that compose core with addons, extend the Node3D runtime, expose browser-like or multimedia interfaces, integrate QML/audio/physics/other systems, and provide ergonomic APIs on top of lower-level Node3D primitives.

2026-07-06
tests
software-quality-assurance-analysts-and-testers

Add, review, or maintain Node3D tests. Use for node:test unit tests, native-load tolerant tests, visual and screenshot tests, offscreen rendering checks, feature coverage strategy, package test scripts, skipped hardware-dependent tests, and testing browser/WebGL/Three.js compatibility.

2026-07-06