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bootstrap

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UpdatedJuly 2, 2026 at 12:07

Create a new Unreal Engine project under projects/ wired to this repo's UnrealMCP plugin and pre-configured with the recommended engine built-in plugins (Niagara, Water, GeometryScripting, GAS, StateTree, animation, runtime mesh, etc.), and give the project its own agent-facing CLAUDE.md. Use when someone wants to "bootstrap a project", "make a new UE project", "scaffold a test/sandbox project", get a fresh project to drive with the MCP, or "write a CLAUDE.md for this game". Produces a minimal C++ host project that loads the plugin from this repo (no copy) and builds against the engine at UNREAL_ENGINE_ROOT. Asks the intended architecture (C++-first vs Blueprint-first, single- vs multiplayer) and writes a project CLAUDE.md tuned to the answers; can also adopt an existing project by exploring it and writing a CLAUDE.md that describes it.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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