| name | codebase-design |
| description | Shared vocabulary for designing deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Defines Module, Interface, Implementation, Depth, Seam, Adapter, Leverage, Locality and the design principles built on them (depth measures leverage not line count; the interface is the test surface; the deletion test; two adapters make a seam real). This is the vocabulary root other design skills reference. Auto-trigger when designing or improving a module's interface, finding deepening opportunities, deciding where a seam goes, making code more testable or AI-navigable, or when another skill needs the deep-module vocabulary. |
Codebase Design
Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
Pairs with $STRATA_HOME/reference/code-quality-principles.md ("Parse, don't validate": convert raw input into typed values at the seam, so callers past the interface never re-check).
Glossary
Use these terms exactly; don't substitute "component", "service", "API", or "boundary". Consistent language is the whole point, and this glossary is the root other ported skills draw from.
Module — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.
Interface — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow; they refer only to the type-level surface).
Implementation — what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam (Michael Feathers) — a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).
Adapter — a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).
Leverage — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
Locality — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
Deep vs shallow
Deep module = small interface + lots of implementation:
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid):
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
Principles
- Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
- The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
- One adapter means a hypothetical seam. Two adapters means a real one. Introduce a seam only once something actually varies across it.
Designing for testability
Good interfaces make testing natural:
-
Accept dependencies, don't create them.
function processOrder(order, paymentGateway) {}
function processOrder(order) {
const gateway = new PaymentGateway();
}
-
Return results, don't produce side effects.
function calculateDiscount(cart): Discount {}
function applyDiscount(cart): void {
cart.total -= discount;
}
-
Small surface area. Fewer methods means fewer tests needed. Fewer params means simpler test setup.
Relationships
- A Module has exactly one Interface (the surface it presents to callers and tests).
- Depth is a property of a Module, measured against its Interface.
- A Seam is where a Module's Interface lives.
- An Adapter sits at a Seam and satisfies the Interface.
- Depth produces Leverage for callers and Locality for maintainers.
Rejected framings
- Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- "Interface" as the TypeScript
interface keyword or a class's public methods: too narrow; interface here includes every fact a caller must know.
- "Boundary": overloaded with DDD's bounded context. Say seam or interface.
Going deeper
These two extensions ship in the upstream skill but were left out of this port; recreate them inline when the need arises rather than chasing a missing file.
- Deepening a cluster given its dependencies. Sort the cluster's dependencies into categories, hold seam discipline (depend on the interface, not the concrete adapter), and prefer replace-don't-layer testing: swap a real adapter for a fake at the existing seam instead of wrapping the module in a new test-only shell.
- Designing the interface twice. Before locking a shape, sketch the interface several radically different ways (your first idea is rarely the best, per Ousterhout's "Design It Twice"); compare the candidates on depth, locality, and seam placement, then pick. For a high-stakes interface,
/best-of-n spins these candidates up in parallel and judges them.