| name | friction-p-scores |
| description | Translate turn difficulty into explicit p-scores for efficiency, friction, and skill-candidate potential. |
Skill: Friction p-scores
Goal
Make "this felt hard" measurable enough to reason about.
Use This Skill When
- You want explicit confidence scores for whether a turn was efficient.
- You want a principled threshold for when to incubate a new skill.
Do Not Use This Skill When
- You only need a narrative explanation and no scoring.
- The turn lacked enough evidence to justify any estimate.
p-score set
p-efficiency: confidence the path was near-minimal.
p-friction: confidence the turn was harder than it should have been.
p-skill-candidate: confidence a reusable skill would pay off.
Heuristic anchors
- Repeated searching, backtracking, or tool thrash increases
p-friction.
- A clean first-pass path increases
p-efficiency.
- Patterns that obviously generalize across tasks increase
p-skill-candidate.
- One-off environment weirdness should lower
p-skill-candidate.
Output
- A small scored tuple suitable for a reflection ledger or spore gate.