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OpenGGF
GitHub creator profile

OpenGGF

Repository-level view of 21 collected skills across 1 GitHub repositories.

skills collected
21
repositories
1
updated
2026-04-06
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

s3k-animated-tiles
software-developers

Use when implementing S3K animated tile triggers for a zone -- AniPLC script registration, gating conditions, dynamic art overrides in Sonic3kPatternAnimator.

2026-04-06
s3k-palette-cycling
software-developers

Use when implementing or validating S3K palette cycling (AnPal handlers) for a zone -- counter/step/limit cycling, palette line targets, ROM data verification in Sonic3kPaletteCycler.

2026-04-06
s3k-zone-analysis
software-developers

Use when starting work on a new S3K zone to catalogue its features from the disassembly. Reads Dynamic_Resize, Deform, AniPLC, and AnPal routines and produces a structured zone analysis spec.

2026-04-06
s3k-zone-bring-up
software-developers

Use when bringing up a new S3K zone — orchestrates analysis, parallel feature implementation (events, parallax, animated tiles, palette cycling), merge, and validation for a target zone.

2026-04-06
s3k-zone-events
software-developers

Use when implementing S3K zone event handlers — camera locks, boss arenas, cutscenes, act transitions, palette mutations. Ports Dynamic_Resize routines from the disassembly.

2026-04-06
s3k-zone-validate
software-quality-assurance-analysts-and-testers

Use when validating S3K zone feature implementations — captures stable-retro reference screenshots and compares against engine output using image recognition for feature presence verification.

2026-04-06
s1-retro-trace
software-developers

Record Sonic 1 physics traces using stable-retro (cross-platform Python). Produces output identical to BizHawk Lua recorder for Java trace replay tests.

2026-04-06
s3k-parallax
software-developers

Use when implementing S3K zone parallax scroll handlers — deform routines, HScroll tables, scatter-fill, water splits, dynamic BG changes.

2026-04-06
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