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glslviewer-shader-debug

Adapt fragment shaders or runtime-shader snippets into standard GLSL, render them with glslViewer in headless mode, and inspect PNG output for shader debugging. Use when Codex needs to validate SDFs, gradients, masks, edge contours, or intermediate shader math by producing reproducible preview images from `.frag` files or translated shader snippets.

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Source facts

Repository
openharmonyinsight/openharmony-skills
Last source activity
March 31, 2026 at 02:25
Detected SKILL.md language
English
Stars
31
Forks
6

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