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implement
Implement a piece of work based on a PRD or set of issues.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Implement a piece of work based on a PRD or set of issues.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Drives a running Blender (via the blender MCP server) to create a custom NovaLogic object model — built procedurally or from a generator — names every object and material to ONED's convention so the round trip is lossless, then exports it to ASE with the bundled opennova add-on. Use when asked to create, author, or model a custom object / 3di in Blender, generate a game model, or export Blender geometry to .ase.
Launches this repo's Godot project — the ONED editor or the game runtime — with the native extension and game assets correctly set up, and watches its output. Use when asked to run, launch, demo, screenshot, or visually verify the editor/runtime, when the generic run/verify skills need this project's launch procedure, or when the editor seems to be running stale native code.
Ask which skill or flow fits your situation. A router over the skills in this repo.
Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/PRD asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to "review since X".
Scaffolds a new NovaLogic format library under libs/ end to end — CMake target, opennova namespace, parser/writer, fixtures with LFS and asset-gating policy, roundtrip ctest, and optional GDExtension binding. Use when adding support for a new game file format, or when extracting a subsystem into a new portable library.
| name | implement |
| description | Implement a piece of work based on a PRD or set of issues. |
| disable-model-invocation | true |
Implement the work described by the user in the PRD or issues.
Use /tdd where possible, at pre-agreed seams.
Run typechecking regularly, single test files regularly, and the full test suite once at the end.
Once done, use /two-axis-review to review the work.
Commit your work to the current branch.