Use before writing, modifying, reviewing, or generating Unreal gameplay framework code that touches GameCore-derived systems: GameCore, OrionGame inheritance, Experience loading, CoreExperienceManagerComponent, CoreGameMode, CoreGameState, CorePlayerState, CorePlayerController, CoreCharacter, CorePawnData, PawnExtension, PawnControl, CoreAbilitySystemComponent, CoreGameplayAbility, CoreAbilitySet, GameFeatureAction_AddAbilities, GameFeatureAction_AddWidgets, GameFeature input actions, CoreAssetManager, CoreSessionComponent, GamePhaseSubsystem, CoreVerbMessage, GameplayMessageRouter, TeamSubsystem, TeamInfo, GenericTeamAgent team attitude, and the rule that GameCore is a protected base layer not edited unless explicitly allowed.
Installation
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UCoreAssetManager、启动加载 jobs、UCoreGameData、UCoreGameInstance、ACoreGameSession、UCoreWorldSubsystem、FGameplayTagStackContainer 或宿主 Game 模块 System 扩展细节,配合 ../orion-system-framework/SKILL.md。