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orion-gamemode-experience-framework

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UpdatedJune 26, 2026 at 07:59

Use when Codex works on Unreal Engine GameMode and Experience-driven gameplay in this framework: GameMode should not hold gameplay business logic, UCoreExperienceDefinition, host-game ExperienceDefinition subclasses, WorldSettings DefaultGameplayExperience, Experience PrimaryAssetId selection, ExperienceManagerComponent load flow, PlayerAccountClass, DefaultPawnData, ActionSets, GameFeaturesToEnable, PawnData, AbilitySet, InputAction/InputTag relationships, creating Experience assets, assigning Experience to maps, or configuring level gameplay through Experience.

Installation

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