Use when Codex works on Unreal Engine GameMode and Experience-driven gameplay in this framework: GameMode should not hold gameplay business logic, UCoreExperienceDefinition, host-game ExperienceDefinition subclasses, WorldSettings DefaultGameplayExperience, Experience PrimaryAssetId selection, ExperienceManagerComponent load flow, PlayerAccountClass, DefaultPawnData, ActionSets, GameFeaturesToEnable, PawnData, AbilitySet, InputAction/InputTag relationships, creating Experience assets, assigning Experience to maps, or configuring level gameplay through Experience.
Installation
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Use when Codex works on Unreal Engine GameMode and Experience-driven gameplay in this framework: GameMode should not hold gameplay business logic, UCoreExperienceDefinition, host-game ExperienceDefinition subclasses, WorldSettings DefaultGameplayExperience, Experience PrimaryAssetId selection, ExperienceManagerComponent load flow, PlayerAccountClass, DefaultPawnData, ActionSets, GameFeaturesToEnable, PawnData, AbilitySet, InputAction/InputTag relationships, creating Experience assets, assigning Experience to maps, or configuring level gameplay through Experience.
Unreal GameMode Experience Framework
本 Skill 用于处理 GameMode、WorldSettings、Experience、PawnData、ActionSet、AbilitySet 和输入 Tag 的流程化玩法配置。