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orion-localization-framework

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UpdatedJuly 8, 2026 at 23:13

Use when Codex works on Unreal Engine localization in this framework: UI FText, LOCTEXT, NSLOCTEXT, INVTEXT, FText::Format, FText::FromString, FText::AsNumber, FText::AsCurrency, FText::AsPercent, FText::AsDateTime, FText::AsMemory, FText::Join, trimming FText, culture switching, FInternationalization, FTextLocalizationManager, KismetInternationalizationLibrary, Content/Localization, Config/Localization, Localization Dashboard, GatherText commandlet, OrionProjectToolsets.OrionLocalizationToolset, MCP localization operations, Game_Gather.ini, *_Gather.ini, *_Export.ini, *_Import.ini, *_Compile.ini, .manifest, .archive, .po, .locres, .locmeta, localization reports, CulturesToStage, LocalizationPaths, EngineOverrides, UI text, RichText, CommonUI text, packaged localization, adding a supported language, or automating gather/export/import/compile/report through MCP.

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