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orion-packaging

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UpdatedJuly 8, 2026 at 23:13

Use when packaging or validating a Windows Steam build for an Unreal Engine project with Legacy Project Launcher custom profiles for Shipping, Debug, and Development, including Steam CustomConfig packaging from Config/Custom/Steam/DefaultEngine.ini, timestamped parent-folder package output paths, pre-package TextureGroup audit prompts, DeviceProfile TextureLODGroups max texture size prompts, PSO shader cache collection prompts, 打包并收集着色器, packaged runtime startup crashes, missing plugin Content/default assets, packaged localization staging, CulturesToStage, .locres files, Content/Localization targets, packaged movie staging, Content/Movies files, bSkipMovies, UFSMovies, NonUFSMovies, Bink .bk2 files, stale UnrealEditor.modules BuildId after engine switching or source engine rebuilds causing plugin/game modules to be reported missing during Cook, and startup/loading movie validation.

Installation

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SKILL.md
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