Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.
Installation
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.