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orion-pso-caching

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UpdatedJuly 8, 2026 at 23:13

Use when packaging, collecting, converting, validating, or troubleshooting Unreal Engine 5.8 PSO shader caches in this Orion project workflow: PSO Precaching, bundled PSO caches, ShaderPipelineCache, PSOPrecache, CollectedPSOs, PipelineCaches, ShaderStableInfo .shk files, .rec.upipelinecache recordings, .spc generation, incremental PSO collection, specified-map PSO collection, -logPSO, -clearPSODriverCache, all-map/all-quality PSO roaming, startup shader compilation UI, abnormal-exit or desktop-switch relaunch causing apparent full startup PSO recompilation, or user requests such as 打包并收集着色器, 收集PSO, 增量收集PSO, 指定地图收集PSO, 收集着色器, PSO打包, 预编译着色器, 清除PSO缓存, 崩溃后重新编译全部着色器.

Installation

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