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borrow-fighters-gameplay-design

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UpdatedJune 20, 2026 at 17:52

Propose, scope, or review Borrow Fighters gameplay mechanics for the 2D fighting prototype, especially movement, attack states, hitbox/hurtbox behavior, damage, knockback, character identity, prototype cuts, and avoiding premature fighting-game complexity.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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