with one click
Mental
Mental contains 9 collected skills from owengregson, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Use when a change claims 1.7.10/1.8.9 authenticity or could affect combat feel — the era ground truths, what is client-side and therefore untouchable, the known myths, and the anti-features the community history warns against.
Use when changing the knockback engine, profile schema, presets, or config files — the profile system's resolution model, engine order of operations, preset provenance, and the checklist for adding a knob without breaking era exactness.
Use when reasoning about knockback, velocity, trajectories, player movement, or any motion math in Mental — the exact Minecraft motion model (identical 1.7.10 → modern for knocked players), its constants, integration order, and the traps that produce block-scale errors.
Use when writing or debugging integration suites in tester/ — FakePlayer's NMS bootstrap and its clientless-player pitfalls, suite timing rules, assertion patterns, and the client-emulation model trajectory tests require.
Use when running, verifying, or debugging Mental's verification gate — which command to run locally vs CI, the matrix shape / per-entry native-era JDK & bytecode tier / suite tiers, how to read results honestly, and the concurrency rules that keep the concurrent Paper servers stall-free.
Use when touching the packet layer — the parse rim (PacketTap/BurstSender/ProbeRim/ValveListener), FeedbackPlan/pre-send behavior, reach validation, PacketEvents usage, or anything that runs on the netty thread.
Use when writing or changing code that must run across Mental's whole Paper range (runtime 1.9.4 → 26.x, 1.17.1 API compile floor) — API selection, version-gated features, reflection, mappings, Java toolchains, the legacy backport tier, or anything that behaves differently per version.
Use when writing or reviewing ANY code in the Mental repo — the codebase's structural conventions, threading rules, config patterns, comment/commit style, and the invariants every change must preserve (zero-touch, era-exact defaults, atomic config).
Use when server internals behave unexpectedly on a specific Minecraft version — a reflection lookup misses, a mechanic gates differently, a field seems renamed or relocated. Gives the javap-based procedure for reading the actual server code instead of guessing.