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fs25-skills

fs25-skills contains 8 collected skills from Paint-a-Farm, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
8
Stars
12
updated
2026-02-26
Forks
0
Occupation coverage
4 occupation categories · 100% classified
repository explorer

Skills in this repository

fs25-i3d-structure
web-developers

Use when working with I3D files, understanding the I3D scene graph, node types, materials, shapes, user attributes, collision flags, or transform hierarchy.

2026-02-26
fs25-map-mod
software-developers

Use when creating or modifying FS25 map mods, configuring map.xml, terrain, placeables, farmlands, ground types, or fruit types.

2026-02-26
fs25-modding-debug
software-developerscomputer-programmers

Use when debugging FS25 mods, reading log.txt errors, troubleshooting crashes, fixing common mod issues, or using console commands.

2026-02-26
fs25-texture-guide
graphic-designers

Use when working with FS25 textures, DDS formats, normal maps, specular maps, texture naming conventions, or resolution guidelines.

2026-02-26
fs25-vehicle-mod
software-developers

Use when creating or modifying FS25 vehicle mods, configuring vehicle XML, specializations, attacherJoints, wheels, movingTools, movingParts, lights, or sounds.

2026-02-26
fs25-fs-utils
computer-programmers

Use when working with fs-utils CLI tools — decompiling Luau/LuaJIT bytecode, extracting GAR/DLC archives, unlocking shapes files, or formatting XML.

2026-02-26
fs25-mod-deploy
software-developers

Use when setting up a new FS25 mod for development, creating symlinks to the mods folder, packaging a mod as zip, or configuring modDesc.xml fields like author and descVersion.

2026-02-26
fs25-scripting-mod
computer-programmers

Use when developing FS25 Lua scripting mods, writing specializations, overriding base game functions, debugging mod scripts, or understanding the FS25 scripting architecture.

2026-02-26