| name | write-zot-extension |
| description | Help the user create a new zot extension (slash command, LLM tool, or guard) in any language. |
Writing a zot extension
Use this skill when the user asks for help building a zot extension —
a new slash command, a new tool the LLM can call, an audit hook, or
a permission gate. Skim this whole skill first, then collaborate
with the user on the specific extension they want.
What an extension is
A zot extension is an external executable that zot launches as a
subprocess and talks to over its stdin/stdout in newline-delimited
JSON. It can be written in any language that can read/write JSON
lines from stdio: Go, TypeScript (via tsx), Python, Rust, shell with
jq, anything. Crash isolation is automatic; one bad extension never
takes down zot.
Three things an extension can do (any combination):
-
Slash commands — register /foo so the user can run it from
the input. The handler returns a "prompt" (submitted to the
agent), an "insert" (text dropped into the editor), a "display"
(one-shot styled note in the chat), or a "noop".
-
Tools — register tools the LLM itself calls. Schema is
JSON Schema; zot routes the model's tool_call to the
extension's tool_result. Same lifecycle as built-in tools
(read/write/edit/bash/skill).
-
Lifecycle hooks — subscribe to events
(session_start, turn_start, tool_call, turn_end,
assistant_message) for telemetry / audit / custom UI, or
intercept tool calls before execution to refuse dangerous
patterns.
On-disk layout
Each extension lives in its own directory:
~/Library/Application Support/zot/extensions/<name>/
├── extension.json # manifest (required)
└── <executable> # whatever exec points at
Or project-local: <project>/.zot/extensions/<name>/. Project-local
wins on name conflict.
For ad-hoc use during development, skip the install step entirely
and run zot --ext PATH (repeatable: -e PATH -e PATH).
Manifest
{
"name": "weather",
"version": "1.0.0",
"exec": "./weather",
"args": [],
"language": "go",
"description": "current weather lookups for any city",
"enabled": true
}
Field rules:
name (required, unique) — id zot uses internally; matches the
hello frame. Slash commands & tools live in the same name space
as built-ins; conflicts are silently shadowed by built-ins.
exec (required) — the executable path. Resolution:
- absolute: as-is
- starts with
./ or ../: relative to the manifest's directory
- bare name (no separator): looked up via
$PATH (e.g. node,
python3, npx, tsx)
args — extra argv passed to exec (e.g. ["index.js"])
language — informational only ("go", "typescript",
"python", etc.)
enabled — defaults to true; set false to keep installed but skip
Wire format
Newline-delimited JSON in both directions. Top-level type is the
discriminator. Optional id correlates command/tool requests with
their responses.
Required handshake
The very first frame the extension sends is hello:
{"type":"hello","name":"weather","version":"1.0.0",
"capabilities":["commands","tools"]}
Capabilities are advisory; current values are commands, tools,
events. Send all that apply.
zot replies with hello_ack:
{"type":"hello_ack","protocol_version":1,"zot_version":"0.0.x",
"provider":"anthropic","model":"claude-opus-4-7","cwd":"/path/to/project"}
Registration (after hello_ack)
The canonical startup order is hello, wait for hello_ack, send
registration frames in any order, then send a single ready sentinel
so zot can finalize the agent's tool registry:
{"type":"register_command","name":"weather","description":"current weather"}
{"type":"register_tool","name":"weather","description":"Get current weather for a city.",
"schema":{"type":"object","properties":{"city":{"type":"string"}},"required":["city"]}}
{"type":"subscribe","events":["tool_call"],"intercept":["tool_call"]}
{"type":"ready"}
If you don't send ready, zot's idle watchdog auto-treats you as
ready after 250ms of no frames, but always send it explicitly when
you can. Newer extensions on faster hosts shave that 250ms off.
Use hello_ack.cwd for the user's project directory. The extension
process itself runs from the extension directory, so do not use
os.Getwd() or process.cwd() when you need the project path.
Runtime frames
zot → extension:
{"type":"command_invoked","id":"abc","name":"weather","args":"berlin"}
{"type":"tool_call","id":"def","name":"weather","args":{"city":"Berlin"}}
{"type":"event","event":"turn_start","step":1}
{"type":"event_intercept","id":"ghi","event":"tool_call",
"tool_name":"bash","tool_args":{"command":"rm -rf /tmp/foo"}}
{"type":"shutdown"}
extension → zot (replies + spontaneous notifications):
{"type":"command_response","id":"abc","action":"prompt",
"prompt":"Show today's weather for Berlin in one line."}
{"type":"tool_result","id":"def","content":[{"type":"text","text":"Berlin: 16°C, fog"}]}
{"type":"event_intercept_response","id":"ghi","block":true,
"reason":"refused: command matches the danger pattern \"rm -rf\""}
{"type":"notify","level":"info","message":"refreshed cache"}
{"type":"clear_notes"}
{"type":"shutdown_ack"}
notify notes are one-shot: they clear when the user sends their next
prompt (and on esc / /clear). Send clear_notes to retract every
note this extension pushed earlier (e.g. a transient approval prompt)
without waiting for the next turn; other extensions' notes are kept.
command_response.action values:
"prompt" — submit prompt as a fresh user message
"insert" — drop insert into the editor at the cursor
"display" — append display to chat as a one-shot note (no
model call, not in transcript)
"noop" — handled internally; zot doesn't change the UI
tool_result.content[] blocks: {"type":"text","text":"..."} or
{"type":"image","mime_type":"image/png","data":"<base64>"}.
Per-tool timeout: 60s. Per-intercept timeout: 5s. Missing the
intercept timeout is treated as "allow" so an unresponsive guard
never stalls the agent.
Important rules
- stdout is reserved for the protocol. Anything you print to
stdout that isn't a JSON frame breaks the wire. The first stdout
frame must be
hello; do not send notify, logs, or registration
frames before that handshake starts. Use stderr for logs / debug
output (zot captures stderr to $ZOT_HOME/logs/ext-<name>.log).
- One JSON object per line. No multi-line JSON. Always end
every frame with
\n.
- Flush after writing. Most stdout writes are line-buffered when
piped, which is fine, but explicitly flushing avoids surprise
buffering on slow handlers.
- Extension processes inherit the user's permissions. A bad
extension can do anything the user can.
Recommended layout per language
Go (use the built-in SDK at packages/agent/ext)
package main
import (
"encoding/json"
"github.com/patriceckhart/zot/packages/agent/ext"
)
func main() {
e := ext.New("weather", "1.0.0")
e.Command("weather", "current weather for a city",
func(args string) ext.Response {
return ext.Prompt("Tell me the weather for " + args)
})
e.Tool("weather", "Get current weather for a city.",
json.RawMessage(`{"type":"object","properties":{"city":{"type":"string"}},"required":["city"]}`),
func(args json.RawMessage) ext.ToolResult {
var in struct{ City string `json:"city"` }
if err := json.Unmarshal(args, &in); err != nil {
return ext.TextErrorResult("invalid args")
}
return ext.TextResult(in.City + ": sunny, 21°C (fake)")
})
e.OnHello(func(host ext.HostInfo) {
if host.CWD != "" {
e.Command("cwd", "show the current project directory", func(args string) ext.Response {
return ext.Display(host.CWD)
})
}
})
if err := e.Run(); err != nil {
e.Logf("fatal: %v", err)
}
}
Build: go build -o weather .
OnHello is optional. Use it when configuration or registrations need
host metadata such as HostInfo.CWD, Provider, Model, ZotVersion,
ExtensionDir, or DataDir. The SDK sends hello, waits for
hello_ack, runs OnHello, announces registrations, then sends ready.
extension.json:
{"name":"weather","version":"1.0.0","exec":"./weather","language":"go","enabled":true}
TypeScript (no SDK; handles the protocol directly)
Run via tsx, which executes .ts files without a build step.
{"name":"scratchpad","version":"1.0.0","exec":"tsx","args":["index.ts"],"language":"typescript","enabled":true}
import { createInterface } from "node:readline";
import { stderr, stdin, stdout } from "node:process";
function send(o: object) { stdout.write(JSON.stringify(o) + "\n"); }
function log(s: string) { stderr.write(`[scratchpad] ${s}\n`); }
send({ type: "hello", name: "scratchpad", version: "1.0.0",
capabilities: ["commands", "tools"] });
const rl = createInterface({ input: stdin, crlfDelay: Infinity });
rl.on("line", (line) => {
const f = JSON.parse(line);
if (f.type === "hello_ack") {
send({ type: "register_command", name: "note", description: "append a note" });
send({ type: "register_tool", name: "read_notes",
description: "Read the user's scratchpad notes.",
schema: { type: "object", properties: {} } });
send({ type: "ready" });
} else if (f.type === "command_invoked" && f.name === "note") {
send({ type: "command_response", id: f.id, action: "display",
display: `noted: ${f.args}` });
} else if (f.type === "tool_call" && f.name === "read_notes") {
send({ type: "tool_result", id: f.id,
content: [{ type: "text", text: "(notes go here)" }] });
} else if (f.type === "shutdown") {
send({ type: "shutdown_ack" });
rl.close();
}
});
tsx install: npm install -g tsx. Without global tsx, fall back
to "exec":"npx","args":["--yes","tsx","index.ts"] (slower
startup; npx checks the registry every launch).
Python
{"name":"hello-py","version":"1.0.0","exec":"./hello.py","language":"python","enabled":true}
import json, sys
def emit(o): sys.stdout.write(json.dumps(o) + "\n"); sys.stdout.flush()
emit({"type": "hello", "name": "hello-py", "version": "1.0.0", "capabilities": ["commands"]})
for line in sys.stdin:
msg = json.loads(line)
if msg["type"] == "hello_ack":
emit({"type": "register_command", "name": "hellopy", "description": "say hi (python)"})
emit({"type": "ready"})
elif msg["type"] == "command_invoked":
emit({"type": "command_response", "id": msg["id"],
"action": "prompt", "prompt": "Say hi briefly."})
elif msg["type"] == "shutdown":
emit({"type": "shutdown_ack"})
break
chmod +x hello.py.
Install / dev workflow
zot ext install ./weather
zot --ext ./weather
zot --ext .
zot ext list
zot ext logs weather
zot ext logs weather -f
zot ext disable weather
zot ext enable weather
zot ext remove weather
For TS / Python extensions, no build step is needed — edit the source
in place and relaunch zot.
For Go, run go build -o <name> . in the extension directory after
edits, then zot ext install (which copies the manifest + binary)
or zot --ext . to test from the working tree.
Manual debug
The extension is just a process. Drive it directly with shell pipes
to see exactly what's happening on the wire:
{
printf '%s\n' '{"type":"hello_ack","protocol_version":1,"zot_version":"x","provider":"a","model":"o","cwd":"/tmp"}'
sleep 0.2
printf '%s\n' '{"type":"command_invoked","id":"1","name":"weather","args":"Berlin"}'
sleep 0.5
printf '%s\n' '{"type":"shutdown"}'
} | ./weather
Compare what comes out of stdout to the expected wire format. If a
frame doesn't match what zot expects, it's discarded silently and
logged to ext-<name>.log.
Process to follow with the user
- Ask what the extension should DO. One sentence.
- Pick the right capability:
- "I want a slash command that triggers a prompt" →
command only
- "I want the model to be able to do X" →
tool
- "I want to gate / log every bash command" →
event + intercept
- Pick a language. Default to Go via packages/agent/ext for new
extensions if the user has Go installed; TypeScript via tsx
if they prefer JS-flavored ergonomics; Python for one-off
scripts.
- Write the extension dir (manifest + source).
- For Go, build it. For TS / Python, mark the script executable.
- Suggest
zot --ext <path> for testing without committing to an
install.
- When happy,
zot ext install <path>.
Don't try to write a full SDK or framework on top of the protocol
unless the user asked for one — the wire format is small enough
that a 30-line raw script is the right answer for most extensions.