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classic-software-design-principles

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UpdatedJune 9, 2026 at 15:21

当讨论或修改架构、模块职责、owner、生命周期、对象边界、状态归属、helper/service/class 拆分、抽象力度、重构方案、复杂性能瓶颈、方案对比、决策过程,或用户要求“简单优先”“简单第一”“编程原则”“最佳实践”“底层思想”“不要张口就来”“深入分析”时使用。用于先深挖用户真实意图与约束,再用 GRASP、SOLID、Tell Don't Ask、Law of Demeter、封装、高内聚低耦合等经典原则校准设计,避免空心 owner、假注入、乱兼容、重复职责和过度抽象。

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