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polyphase-addon

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UpdatedMay 18, 2026 at 08:30

Build and ship full-fledged native C++ addons for the Polyphase Engine — DLL/SO packages discovered under `<Project>/Packages/`, hot-reloaded by the editor, and statically compiled into shipped builds. Use this when the user wants to create a Polyphase native plugin, scaffold a `package.json` with a `native` block, register custom Node / Asset / GraphNode types from an addon, expose Lua bindings or REST routes from a plugin, attach editor UI hooks (menus, panels, inspectors, importers), or wire third-party libraries with per-platform overrides. Triggers on requests like "create a Polyphase addon", "add a native plugin called …", "register a custom node from a plugin", "make my addon hot-reload safely", "add an external library to my addon", or "ship a video / audio / network format addon".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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