| name | ios-hig |
| description | Apple Human Interface Guidelines for iOS 26 / Swift 6.2 clinic-architecture apps. Covers navigation, interaction design, accessibility, feedback states, UX patterns, and visual design for SwiftUI implementations that follow App-target coordinators/route shells and Domain/Data boundaries. Use when designing or reviewing HIG-compliant experiences in the clinic modular MVVM-C stack. |
Apple iOS HIG Best Practices
Comprehensive guide for Apple Human Interface Guidelines compliance in iOS apps built with SwiftUI. Contains 34 rules across 6 categories covering navigation, interaction design, accessibility, user feedback, UX patterns, and visual design.
Clinic Architecture Contract (iOS 26 / Swift 6.2)
All guidance in this skill assumes the clinic modular MVVM-C architecture:
- Feature modules import
Domain + DesignSystem only (never Data, never sibling features)
- App target is the convergence point and owns
DependencyContainer, concrete coordinators, and Route Shell wiring
Domain stays pure Swift and defines models plus repository, *Coordinating, ErrorRouting, and AppError contracts
Data owns SwiftData/network/sync/retry/background I/O and implements Domain protocols
- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)
When to Apply
Reference these guidelines when:
- Building navigation hierarchies with tab bars, NavigationStack, or split views
- Designing touch interactions, gestures, and haptic feedback
- Ensuring accessibility with VoiceOver, Dynamic Type, and color contrast
- Implementing loading states, error handling, and empty states
- Building onboarding flows, permission requests, and confirmation dialogs
- Supporting dark mode, SF Symbols, and standard layout margins
- Reviewing apps for HIG compliance
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|
| 1 | Navigation | CRITICAL | nav- |
| 2 | Interaction Design | CRITICAL | inter- |
| 3 | Accessibility | CRITICAL | acc- |
| 4 | User Feedback | HIGH | feed- |
| 5 | UX Patterns | HIGH | ux- |
| 6 | Visual Design | HIGH | vis- |
Quick Reference
1. Navigation (CRITICAL)
2. Interaction Design (CRITICAL)
3. Accessibility (CRITICAL)
4. User Feedback (HIGH)
5. UX Patterns (HIGH)
6. Visual Design (HIGH)
How to Use
Read individual reference files for detailed explanations and code examples:
Reference Files