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SimpleSimulationEngine

SimpleSimulationEngine contains 17 collected skills from ProkopHapala, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
17
Stars
34
updated
2026-07-05
Forks
5
Occupation coverage
2 occupation categories · 100% classified
repository explorer

Skills in this repository

doc-read-navigate
software-developers

Before writing new code — search existing implementations, topical audits, READMEs, file-header caveats

2026-07-05
doc-task-summary
software-developers

After implementing — update file headers, README, topical audits; note duplication

2026-07-05
spacecraft-debug
software-developers

Navigate and debug OrbitalWar / SpaceCraft — design, truss sim, combat, radiosity, orbits; hub to docs and tests

2026-07-05
visual-debug
software-developers

Diagnostic plots/visualizations — shared utilities, output paths, plot style conventions

2026-07-04
doc-audit
software-developers

Dedicated documentation work — OKF format, topical audits, extract-overview and inline-doc workflows

2026-07-04
code-reuse
software-developers

Writing new code — inventory-first, module-vs-script placement, no-new-files, STOP triggers for duplication

2026-07-04
cpp-build
software-developers

Building C++ (FireCore/SPFF) — build dirs, cmake targets, ASAN vs opt modes

2026-07-04
cpp-memory
software-developers

Fixing C++ memory crashes (double-free, segfault, UAF) and ASAN

2026-07-04
cpu-perf
software-developers

Optimizing CPU compiled code (C/C++/Fortran/Rust) — cache hierarchy, SIMD, data-oriented design, loop optimization, memory layout

2026-07-04
ctypes-bindings
software-developers

Python↔C/C++ ctypes bindings — auto-build, zero-copy buffers, memory layout

2026-07-04
forcefield-validation
software-developers

Implementing/debugging forcefields (UFF, SPFF) — invariants, switch semantics, buffer parity

2026-07-04
gpu-debug
software-developers

Debugging GPU/OpenCL/CUDA kernels — gated prints, CPU↔GPU tracing, barrier pitfalls

2026-07-04
gpu-optimize
software-developers

Optimizing GPU/OpenCL kernel performance — memory hierarchy, gather vs scatter, tiling, auxiliary arrays, local memory reductions, kernel launch overhead

2026-07-04
numerical-parity
software-quality-assurance-analysts-and-testers

Comparing two calculations — reference vs conservation-law parity, bisect strategy, float32/64 tolerance

2026-07-04
port-to-opencl
software-developers

Porting Fortran/C++→PyOpenCL — OpenCLBase, kernel caching, persistent buffers, GPU performance

2026-07-04
python-perf
software-developers

Performant Python for scientific computing — vectorization, NumPy anti-patterns, preallocation

2026-07-04
test-runner
software-quality-assurance-analysts-and-testers

Running/writing tests — pytest classes, markers, ref_data regression, debug output paths

2026-07-04
SimpleSimulationEngine Agent Skills on GitHub | SkillsMP