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changelog
Auto-generates changelog from git commits and task completion status.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Auto-generates changelog from git commits and task completion status.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | changelog |
| description | Auto-generates changelog from git commits and task completion status. |
| argument-hint | [version] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Bash |
When this skill is invoked:
Read git log since last tag/version.
Read docs/TASKS.md for completed tasks context.
Categorize changes:
Generate changelog:
## [Version] — [Date]
### New MCP Tools
- `tool-name` — description (T-XXX)
### New Features
- description (T-XXX)
### Improvements
- description
### Bug Fixes
- description
### Internal
- description