Skip to main content
Run any Skill in Manus
with one click

mcp-driver

Stars443
Forks35
UpdatedMay 10, 2026 at 08:22

Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has failed 2+ times through the headless path (headless-build, gdunit-driver), or the issue is inherently runtime-only (visual glitches, input not responding, physics behaving unexpectedly at runtime). DO NOT use for: syntax/compile errors (use headless-build), unit test failures (use gdunit-driver), API lookups (use godot-api). Requires: godot-mcp MCP server registered as "godot" (@coding-solo/godot-mcp).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
4 files
SKILL.md
readonly