| name | shader-review |
| description | Reviews Godot Shader/Material implementation for known pitfalls.
Triggers AFTER implementation, when code involves ShaderMaterial,
set_shader_parameter, .gdshader, VisualShader, hint_screen_texture,
BackBufferCopy, instance uniform, or uniform declarations.
Do NOT use this skill for planning or teaching — only for post-implementation review.
|
Shader Review
Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After shader-related code is written or modified. Look for:
- ShaderMaterial,
.gdshader files, VisualShader resources
set_shader_parameter() / SetShaderParameter() calls
hint_screen_texture, BackBufferCopy nodes
instance uniform declarations
- Uniform type assignments in scripts
Review process
- Read
gotchas.md
- Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.md static checks for automated verification
When you need specific API details, delegate to the godot-api skill.