Skip to main content

data-driven-design

Telemetry and analytics for games: event taxonomy and schema, engagement/progression/economy/balance/UX metrics, funnel analysis, A/B testing and when not to, cohort analysis, dashboard design, and the interpretation traps โ€” Goodhart's Law, Simpson's paradox, survivorship bias, over-optimisation. Use when instrumenting a game, deciding what to measure, reading a retention or funnel drop, comparing cohorts, or when a metric moved and you need to know whether it means anything. Data-informed, not data-driven: numbers say what happened, not why. For pre-ship qualitative evidence use playtest-design.

Jump to install

Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:56
Detected SKILL.md language
English
Stars
11
Forks
5

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.