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gpui-dev

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UpdatedJune 21, 2026 at 06:20

GPUI framework and gpui-component UI library knowledge. Covers framework fundamentals (Actions, Async tasks, Context management, Entity state, Events, Focus, ElementId) and gpui-component components (Button, Input, Select, Dialog, Tabs, Sidebar, List, Table, Chart, Dock, Slider, Switch, Toggle, Combobox, etc.). Use when building any GPUI application — from framework-level concepts (actions, keybindings, async I/O, entity lifecycle, re-entrancy) to UI components and theming. Make sure to use this skill whenever working with GPUI, gpui-component, or any Rust UI framework based on GPUI — even if the user doesn't explicitly mention GPUI. Also use when the user asks about gpui_component::init, Root, WindowExt, or component patterns.

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