| name | one-time-products |
| description | Use this skill when implementing, acknowledging, or consuming Google Play one time products (consumables and non consumables) with the Play Billing Library. Covers launch, pending transactions, consume for consumables, acknowledge for non consumables. |
| license | Apache-2.0; see LICENSE |
| metadata | {"author":"RevenueCat","source":"google-play-handbook chapter 3","keywords":["android","play-billing","one-time-products","consumable","non-consumable","acknowledge","consume"]} |
One Time Products
Build a complete Google Play one time product integration with Play Billing Library 9.x. This skill walks through the full lifecycle: querying, launching, handling pending state, and finishing with either consume or acknowledge.
Phase 0: Intent
Confirm what you are building before writing code. Answer these questions:
- What product type is this? Consumable (repeatable like coins) or non consumable (one time like remove ads)?
- Where does fulfillment happen? Server side verification plus server side consume or acknowledge is the reliable pattern. Client side is acceptable only during early development.
- Which PBL version is the app on? PBL 9.x is assumed. Pending purchases for one time products are enabled explicitly by passing
PendingPurchasesParams.newBuilder().enableOneTimeProducts() to enablePendingPurchases() (required since PBL 8.0; the parameterless overload was removed in 8.0).
- Do you need multi quantity, pre order, or multiple offers on the same product?
If any answer is unclear, stop and gather the requirements. Do not ship a purchase flow with ambiguous fulfillment rules.
Phase 1: Discovery
Gather the facts that drive the implementation.
| Discovery item | Where to find it |
|---|
| Product IDs | Play Console, Monetize > Products > In-app products |
| Product state | Must be Active before the app can query or sell |
| Pricing and availability | Play Console product page |
| Tax category | Play Console product page |
| PBL version | App's build.gradle billing dependency |
| Backend verification endpoint | Your server code or API spec |
| RTDN subscription | Cloud Pub/Sub topic for ONE_TIME_PRODUCT_PURCHASED and ONE_TIME_PRODUCT_CANCELED |
Choose naming up front. Good patterns: coins_100, remove_ads, level_pack_desert. Avoid product_1 or item_a. Product IDs are permanent and cannot be reused after deletion.
Phase 2: Plan
Decide consumable vs non consumable. The choice drives which API you call after granting entitlement.
| Question | Consumable | Non consumable |
|---|
| Can the user buy it again? | Yes | No |
| Typical examples | Coins, lives, boosts | Remove ads, theme pack, level unlock |
| Finalize call | consumePurchase() | acknowledgePurchase() |
| Stays in purchase history? | No (after consume) | Yes |
| Good fit for multi quantity? | Often | No |
Google Play does not enforce this split at the product configuration level. A product becomes consumable because your code calls consumePurchase() on it.
Plan the end to end flow before writing code:
- Query products with
queryProductDetailsAsync().
- Display products using
formattedPrice.
- Launch purchase with
launchBillingFlow() from an Activity.
- Receive result through
PurchasesUpdatedListener.
- Route by
purchaseState: PURCHASED, PENDING, or UNSPECIFIED_STATE.
- Verify on your server with the Google Play Developer API.
- Grant entitlement.
- Consume (consumable) or acknowledge (non consumable) within 3 days. Aim for seconds.
- Catch missed purchases with
queryPurchasesAsync() on launch and resume.
Phase 3: Execute
Query product details
One time products use ProductType.INAPP. Always check the BillingResult response code before reading the list.
suspend fun queryOneTimeProducts(
billingClient: BillingClient
): List<ProductDetails> {
val productList = listOf(
QueryProductDetailsParams.Product.newBuilder()
.setProductId("coins_100")
.setProductType(ProductType.INAPP)
.build()
)
val params = QueryProductDetailsParams.newBuilder()
.setProductList(productList)
.build()
val result = billingClient.queryProductDetails(params)
return result.productDetailsList.orEmpty()
}
Use formattedPrice directly. It is already localized.
fun displayProduct(productDetails: ProductDetails) {
val name = productDetails.name
val description = productDetails.description
val price = productDetails
.oneTimePurchaseOfferDetails
?.formattedPrice
}
Launch the purchase flow
launchBillingFlow() needs an Activity. Only one flow can be active at a time.
fun launchPurchase(
activity: Activity,
billingClient: BillingClient,
productDetails: ProductDetails
): BillingResult {
val productDetailsParams =
BillingFlowParams.ProductDetailsParams
.newBuilder()
.setProductDetails(productDetails)
.build()
val flowParams = BillingFlowParams.newBuilder()
.setProductDetailsParamsList(
listOf(productDetailsParams)
)
.build()
return billingClient.launchBillingFlow(
activity, flowParams
)
}
Attach hashed identifiers for fraud detection and backend correlation. Never pass raw user IDs.
val flowParams = BillingFlowParams.newBuilder()
.setProductDetailsParamsList(listOf(productDetailsParams))
.setObfuscatedAccountId(hashedUserId)
.setObfuscatedProfileId(hashedProfileId)
.build()
Receive the purchase result
private val listener =
PurchasesUpdatedListener { result, purchases ->
when (result.responseCode) {
BillingResponseCode.OK ->
purchases?.forEach { handlePurchase(it) }
BillingResponseCode.USER_CANCELED -> {
}
else -> {
}
}
}
Route by purchase state
Never grant, consume, or acknowledge a PENDING purchase.
fun handlePurchase(purchase: Purchase) {
when (purchase.purchaseState) {
Purchase.PurchaseState.PURCHASED ->
verifyAndGrantEntitlement(purchase)
Purchase.PurchaseState.PENDING ->
showPendingMessage(purchase)
Purchase.PurchaseState.UNSPECIFIED_STATE -> {
}
}
}
Consume a consumable
consumePurchase() finalizes the purchase and removes it from history so the user can buy it again. Consume from your server when possible.
suspend fun consumePurchase(
billingClient: BillingClient,
purchaseToken: String
) {
val params = ConsumeParams.newBuilder()
.setPurchaseToken(purchaseToken)
.build()
val result = billingClient.consumePurchase(params)
if (result.billingResult.responseCode
== BillingResponseCode.OK
) {
}
}
Acknowledge a non consumable
Check purchase.isAcknowledged first. Calling acknowledge twice returns an error.
suspend fun acknowledgePurchase(
billingClient: BillingClient,
purchaseToken: String
) {
val params = AcknowledgePurchaseParams.newBuilder()
.setPurchaseToken(purchaseToken)
.build()
val result = billingClient.acknowledgePurchase(params)
if (result.billingResult.responseCode
== BillingResponseCode.OK
) {
}
}
Handle multi quantity
Always read purchase.quantity. For single quantity purchases the value is 1, so the code stays compatible.
fun handleMultiQuantityPurchase(purchase: Purchase) {
val quantity = purchase.quantity
grantCoins(userId, quantity * COINS_PER_PACK)
consumePurchase(billingClient, purchase.purchaseToken)
}
Launch a specific offer
When a product has multiple offers, pass the offerToken from the chosen offer.
fun launchPurchaseWithOffer(
activity: Activity,
billingClient: BillingClient,
productDetails: ProductDetails,
offerToken: String
): BillingResult {
val params = BillingFlowParams.ProductDetailsParams
.newBuilder()
.setProductDetails(productDetails)
.setOfferToken(offerToken)
.build()
val flowParams = BillingFlowParams.newBuilder()
.setProductDetailsParamsList(listOf(params))
.build()
return billingClient.launchBillingFlow(
activity, flowParams
)
}
Catch missed purchases
Call queryPurchasesAsync() on app launch, on BillingClient reconnect, and on onResume().
suspend fun queryExistingPurchases(
billingClient: BillingClient
): List<Purchase> {
val params = QueryPurchasesParams.newBuilder()
.setProductType(ProductType.INAPP)
.build()
val result = billingClient.queryPurchasesAsync(params)
return result.purchasesList
}
Back end verification
The server flow for each PURCHASED purchase:
- Receive the purchase token from the client.
- Call the Google Play Developer API
purchases.products.get with the token.
- Confirm the purchase state, product ID, and expected price.
- Record the entitlement in your database.
- Call
purchases.products.consume or purchases.products.acknowledge.
- Return success to the client only after the finalize call succeeds.
Pair this with RTDN handling so your backend stays in sync with pending transitions and refunds.
Phase 4: Verify
Run these checks before you ship.
| Check | How to verify |
|---|
| Products load | queryProductDetails() returns the expected items with formattedPrice populated |
| Purchase flow opens | launchBillingFlow() returns BillingResponseCode.OK |
| Purchase state routed | Log each purchaseState branch hits the right handler |
| Pending handled | Use a test account with a delayed payment method, confirm no entitlement is granted |
| Consume works | After consume, the product returns from queryPurchasesAsync() only if repurchased |
| Acknowledge works | purchase.isAcknowledged becomes true after the call |
| 3 day window respected | Fulfillment completes in seconds, not days |
| No hardcoded prices | UI reads formattedPrice from ProductDetails |
| Missed purchases caught | Force close during a purchase, relaunch, confirm queryPurchasesAsync() picks it up |
| Server side verification | Every entitlement grant is preceded by a Developer API verification |
| RTDN subscribed | ONE_TIME_PRODUCT_PURCHASED and ONE_TIME_PRODUCT_CANCELED notifications reach your backend |
Common pitfalls to scan for:
- Only relying on
PurchasesUpdatedListener and skipping queryPurchasesAsync().
- Consuming before the server recorded the entitlement.
- Granting entitlement on
PENDING.
- Hardcoding prices in the UI.
- Ignoring
BillingClient disconnects. Wrap calls in retry logic and check isReady.
- Generic product IDs like
product_1.
- Skipping server side verification entirely.
References