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td-glsl-vertex

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UpdatedMay 22, 2026 at 05:31

Write GLSL vertex shaders for TouchDesigner's GLSL MAT operator. Use whenever creating 3D materials, vertex displacement, geometry deformation, mesh animation, instancing effects, custom surface normals, or any shader that needs to manipulate vertex data in 3D space. Also covers the complete vertex + pixel shader pair for GLSL MAT. Trigger when the user mentions GLSL MAT, vertex shader, vertex displacement, mesh deformation, instancing in TouchDesigner, 3D material writing, surface normals in GLSL, or wants to create a custom material for a SOP/geometry node.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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