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gm-craft

This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do you want to do this", "NPC motivation", "scene transitions", "player agency".

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Source facts

Repository
rjroy/adventure-engine-corvran
Last source activity
March 31, 2026 at 18:42
Detected SKILL.md language
English
Stars
3
Forks
0

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