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pixel-hoops

pixel-hoops contains 3 collected skills from rlefko, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
3
Stars
0
updated
2026-07-03
Forks
0
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

perf-review
software-quality-assurance-analysts-and-testers

Review a diff or feature against Pixel Hoops' performance conventions (battery, CPU, tap-to-paint responsiveness). Use for the pre-commit performance agent check, when the user asks for a "perf review" / "performance check" / "battery check", when investigating jank, heat, drain, or unresponsive taps, or before committing changes that touch animations, audio, reducers, scrolling, lists, or the sim. Reads docs/performance-conventions.md as the source of truth.

2026-07-03
feel-review
software-developers

Review a diff or feature against Pixel Hoops' feel conventions (the 8-bit presentation language; visual, audio, and haptic juice; celebration honesty; watch pacing; degradation semantics). Use for the pre-commit feel agent check, when the user asks for a "feel review" / "juice check" / "visual review" or whether something "lands" or "reads right", or before committing changes that touch screens, components, src/feel, src/components/fx, anything under src/audio or assets/audio (recipes, music tracks, the synth, baked WAVs), the audio baker (scripts/generate-sfx.ts), new sfx or haptics call sites, the theme, or the watch's presentation. Reads docs/feel-conventions.md as the source of truth.

2026-07-02
addictive-blueprint
web-and-digital-interface-designers

Score a proposed Pixel Hoops gameplay feature against the addictive-gameplay blueprint. Use when the user asks whether a feature, mechanic, screen, or change "follows the blueprint", "is addictive / engaging / sticky", "earns its place", or wants a design review of a gameplay idea against the roguelike addiction principles. Reads docs/addictive-blueprint.md as the source of truth.

2026-07-02