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atlas-uv-fitting

Stars23
Forks2
UpdatedMay 1, 2026 at 10:34

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

Installation

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