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game-design

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UpdatedJune 21, 2026 at 21:11

Design principles for tactics and strategy games. Use when designing new mechanics, tuning existing systems, adding units or abilities, adjusting difficulty, or making any game design decision. Triggers on discussions about game balance, unit roles, terrain, pacing, spawning, healing, combat, win/loss conditions, or UI for conveying game state.

Installation

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SKILL.md
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