Skip to main content
Run any Skill in Manus
with one click

lens-studio-materials-shaders

Stars7
Forks2
UpdatedMarch 6, 2026 at 14:30

Reference guide for materials and shaders in Lens Studio — covering runtime material property changes (clone-before-modify, mainPass.baseColor, mainPass.opacity, mainPass.baseTex), blend modes (Normal/Alpha/Add/Screen/Multiply), depth and cull settings (depthTest, depthWrite, twoSided, cullMode), render order, material variants, assigning textures and render targets, reading and writing RenderTarget textures for post-processing, the graph-based Material Editor node system, custom shader graph nodes, and common shader pitfalls. Use this skill for any lens that needs to change material colors or textures at runtime, implement custom visual effects with shaders, set up post-processing render pipelines, chain render targets, or debug material/blend-mode issues — covering MaterialEditor, Drawing, and HairSimulation examples.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
3 files
SKILL.md
readonly