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lens-studio-vfx

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UpdatedMarch 6, 2026 at 14:30

Reference guide for Lens Studio's VFX Graph particle system — covering VFXComponent setup (VFX asset vs Component relationship), reading and writing .asset.properties to pass data into a VFX graph at runtime (position, color, float, direction vectors), particle system inspector settings (emitter rate, lifetime, shape, blending, world vs local simulation space), spawning particles from script (trigger emission via properties), sending scene object transforms and screen-space data to VFX, and common VFX bugs (type mismatches on properties, asset null checks). Use this skill whenever a lens needs particle effects, camera-reactive or gesture-driven VFX, attaching effects to face/body tracking anchors, or connecting real-time data (position, audio levels, expression weights) into a VFX graph.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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