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spectacles-connected-lenses

Stars7
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UpdatedMarch 6, 2026 at 14:30

Reference guide for real-time multiplayer AR on Spectacles using Connected Lenses and Spectacles Sync Kit — covering session creation/joining with joinOrCreateSession (including 'already-in-session' error handling), TransformSyncComponent for position/rotation replication, RealtimeStore for shared key-value state (max 512 bytes per key), NetworkEventSystem for one-shot broadcast events, EntityOwnership for physics authority, Lens Cloud for persistent cross-session data, and patterns for turn-based (Tic Tac Toe) and real-time physics (Air Hockey). Also covers late-joiner state sync, transform drift mitigation, and store size limits. Use this skill whenever multiple Spectacles users need to share AR objects or state — covering Tic Tac Toe, Air Hockey, Laser Pointer, High Five, Shared Sync Controls, Spectacles Sync Kit, and Think Out Loud samples.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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