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Ronin15
GitHub creator profile

Ronin15

Repository-level view of 20 collected skills across 2 GitHub repositories.

skills collected
20
repositories
2
updated
2026-07-13
repository explorer

Repositories and representative skills

voidlight-benchmark-regression
software-quality-assurance-analysts-and-testers

Runs performance benchmarks for SDL3 VoidLight-Framework and detects regressions by comparing metrics against baseline. Use when testing performance-sensitive changes to AI, collision, pathfinding, particle systems, or before merging features to ensure no performance degradation.

2026-06-26
voidlight-benchmark-report
software-developers

Generates professional performance analysis reports from SDL3 VoidLight-Framework benchmark results including statistical analysis, comparison tables, visualizations, and recommendations. Use when preparing performance documentation, analyzing optimization efforts, or generating milestone/release reports.

2026-06-26
voidlight-build-validate
software-quality-assurance-analysts-and-testers

Runs complete build validation pipeline for SDL3 VoidLight-Framework including Debug build, smoke test execution, core test suite, and summary report generation. Use when the user wants to quickly validate their changes, check if the codebase is in a good state, or run the standard daily validation workflow.

2026-06-26
voidlight-changelog-generator
software-developers

Generates comprehensive, professionally-formatted changelogs for SDL3 VoidLight-Framework from git history. Analyzes code changes, runs tests, includes architect review, and produces detailed documentation as an ongoing engineering log. Use when documenting updates, preparing releases, or creating detailed change reports.

2026-06-26
voidlight-dependency-analyzer
software-developers

Verify dependency structure and architecture health for SDL3 VoidLight-Framework. Detects circular dependencies, excessive coupling, layer violations, header bloat, and provides dependency graph visualization. Ensures adherence to layered architecture (Core→Managers→States→Entities). Use monthly, after major refactors, or when investigating compile time issues.

2026-06-26
voidlight-memory-profiler
software-developers

Simplified memory profiling and leak detection for SDL3 VoidLight-Framework using valgrind memcheck, AddressSanitizer, and massif. Identifies memory leaks, allocation hotspots, buffer reuse violations, and provides system-by-system memory breakdown with optimization suggestions. Use after performance-critical changes or when investigating memory issues.

2026-06-26
voidlight-quality-check
software-quality-assurance-analysts-and-testers

Runs comprehensive code quality checks for SDL3 VoidLight-Framework including compilation warnings, static analysis (cppcheck, clang-tidy), coding standards validation, threading safety verification, and architecture compliance. Use before commits, pull requests, or when the user wants to verify code meets project quality standards.

2026-06-26
voidlight-test-suite-generator
software-quality-assurance-analysts-and-testers

Generates complete test suite infrastructure (test scripts, functional tests, benchmark tests, output directories, CMake integration) for a new SDL3 VoidLight-Framework system or manager following project conventions. Use when adding a new manager or system that needs testing infrastructure.

2026-06-26
Showing top 8 of 14 collected skills in this repository.
zig-workflows
software-developers

ZeroLight-Framework (Zig 0.16, SDL3, SDL_GPU) specialist routing: design, implement, debug, PR/diff review, and multi-phase review passes. Use when the user asks for zig-design-specialist, zig-specialist, zig-debug-specialist, or zig-review-specialist; when zig build, zig test, or shader compile fails; when reviewing a PR or branch diff; when planning ECS, DataSystem, SimulationPipeline, pathfinding, collision, AI, or threading changes; or when assessing emergent-gameplay architecture readiness. Slash: /zig-workflows.

2026-07-13
architecture-assessment
software-developers

Assess ZeroLight-Framework architecture for scalable emergent gameplay simulation. Use when the user asks how ready the engine is for emergent gameplay, architecture assessment, extensibility review, or runs /architecture-assessment.

2026-07-13
pathfinder-review
software-developers

Multi-agent Zig review of the pathfinder module for coherency, cohesion, and standards adherence. Use when the user asks for pathfinder review, pathfinding module review, /pathfinder-review, or a module-wide pass on src/game/systems/pathfinding/.

2026-07-13
zig-best-practices-review
software-developers

Multi-agent Zig best-practices review of large hot subsystems: review, adversarial verify, then synthesize durable lint/agent/doc guidance. Use when the user asks for best-practices review, Zig idioms pass, durable lint guidance, or /zig-best-practices-review.

2026-07-13
zig-deep-correctness-review
software-developers

Deep behavioral correctness review (pass 3): concurrency, algorithms, SIMD parity, pipeline determinism, resource lifetime, outliers, and test-coverage gaps. Use when the user asks for deep correctness, concurrency review, determinism audit, race hunting, or /zig-deep-correctness-review. Goes beyond idiom/surface reviews.

2026-07-13
zig-workflows
software-developers

ZeroLight-Framework (Zig 0.16, SDL3, SDL_GPU) specialist workflows: design plans, implementation, debug/triage, PR/diff review, pathfinder module review, architecture assessment. Use when the user asks for zig-design-specialist, zig-specialist, zig-debug-specialist, or zig-review-specialist; when zig build, zig test, or shader compile fails; when reviewing a PR or branch diff; when planning ECS, DataSystem, SimulationPipeline, pathfinding, collision, AI, or threading changes; or when assessing emergent-gameplay architecture readiness.

2026-07-12
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