| name | asset-prompt-core |
| description | Use when any asset skill needs the project art DNA, hard/soft anchors, style kits, tension dials, negative prompts, or forbidden drift rules. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["game-art","prompt-core","style-dna"],"related_skills":["asset-generation-brief","asset-style-kit-router","score-style-fit"]}} |
Asset Prompt Core
Overview
This is the shared art-language kernel for all asset generation skills. It prevents style drift while preserving creative range.
When to Use
- Before compiling any official text-to-image, image-to-image, reconstruction input image, VFX, icon, UI, material, or marketing prompt.
- When repairing an off-style candidate.
- When deciding if a generated candidate still belongs to the game.
Hard Anchors
These cannot be removed:
- pixel-first hyperreal cute-tech
- dark-neon underground experiment arena
- cute arcade pixel readability
- round soft little-monster charm + subtle salamander/lizard experiment-animal traits + floating companion modules
- 2.5D gameplay readability
- animation-light, no-rig, code/VFX/tween-friendly assets
- Godot scene friendly roots, pivots, sockets, collider simplicity
- IP-safe original transformation
Soft Anchors
Tune these to create variety, but do not erase them:
- toy-like modular sci-fi proportions
- dark matte base + bright neon gameplay accents
- soft creature charm against mechanical lab pressure
- cute protagonist: round blob first, subtle amphibian/reptile mutant traits second
- cute-danger emotional contrast
- broad silhouette and value groups that survive pixelization
Style Kits
| Kit | Use for | Avoid |
|---|
| Neon Circuit Lab | baseline lab identity, readable tech, weapons, UI, clean hazards | generic serious sci-fi |
| Bio Goo Nursery | soft organic anomalies, enemy families, healing/corruption motifs | gore, muddy swamp |
| Arcade Toy Forge | gadgets, traps, chunky machines, impact comedy | bright toybox with no dark contrast |
| Glitch Relic Archive | rare high-tier powers, bosses, relics, abnormal states | default common noise |
Tension Dials
Set 2–5 dials per serious prompt:
cute_danger: 1-5
clean_corrupt: 1-5
toy_premium: 1-5
soft_mechanical: 1-5
readable_spectacular: 1-5
familiar_strange: 1-5
High values are allowed only if readability and Godot feasibility survive.
Universal Negative Prompt
generic serious sci-fi, grim photorealism, muddy horror, clean bright toybox without dark contrast, flat pixel art with no depth, realistic humanoid rig, complex hand-keyed animation requirement, unreadable silhouette, tiny noisy greebles, over-detailed texture that fails under pixelization, protected IP replica, famous character likeness, logo, trademark, exact franchise prop, text watermark, UI text gibberish
Forbidden Drift Repairs
| Drift | Repair |
|---|
| too generic sci-fi | add cute-tech, arcade pixel, toy-like proportions, soft monster contrast |
| too flat pixel | add realistic lighting/material/depth under pixel presentation |
| too realistic/grim | add playful proportions, neon readability, arcade tone, soft charm |
| too noisy | reduce detail count, demand broad value groups and gameplay-camera read |
| too IP-like | transform silhouette/function/material/color/narrative/VFX/naming |
| too animation-heavy | convert limbs to floating modules, simple pods, separated emitters, hover/roll/bounce motion |
Common Pitfalls
- Overusing Glitch Relic Archive until everything becomes noise.
- Letting Wild Lane break hard anchors.
- Treating negative prompts as a substitute for clear positive design grammar.
- Making assets individually pretty but unreadable in the game camera.
Verification Checklist