Up-to-date Zig programming language patterns for version 0.15.x. Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially build system APIs (root_module instead of root_source_file), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), and removed language features (async/await, usingnamespace).
Zig bindings for raylib 5.5 game development library. Use when writing raylib games/applications in Zig, working with 2D/3D graphics, handling input, loading textures/sounds/models, or implementing game loops. Covers idiomatic Zig patterns for raylib including error handling with RaylibError, resource management with defer, Camera2D/Camera3D systems, collision detection, skeletal animation, shaders, PBR materials, and audio playback.
Zig bindings for SDL3 multimedia library. Use for cross-platform game development, graphics, audio, input handling. Covers windowing, rendering, GPU compute, events, gamepads, audio streams, networking. Emphasizes Zig-specific patterns like error handling with try/catch, defer for cleanup, custom allocator integration, callback wrappers, and fromSdl/toSdl type conversions.