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macos-app-design

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UpdatedMay 28, 2026 at 08:58

Design and build native-feeling macOS apps in SwiftUI or AppKit. Use whenever the user asks to make a desktop app, Mac app, system utility, or anything that should look and feel like a native Mac application — including layout, menu bar conformance, multi-window scenes, keyboard shortcuts, file management, app icon, system primitives (alerts/dialogs/tooltips), light/dark mode, and accessibility. Also trigger when users mention "native feel", "Apple design patterns", "sidebar layout", "traffic lights", menu bar order, or want tools that feel like they belong on macOS. For Liquid Glass material specifically (macOS 26 `glassEffect`, glass anti-patterns, glass performance budget), use the sibling skill `liquid-glass`.

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