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AiGameAnent

AiGameAnent contains 44 collected skills from sconi789, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
44
Stars
54
updated
2026-04-25
Forks
11
Occupation coverage
5 occupation categories ยท 100% classified
repository explorer

Skills in this repository

architecture-decision
software-developers

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-25
asset-audit
software-developers

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-04-25
balance-check
software-developers

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

2026-04-25
brainstorm
graphic-designers

Guided game concept ideation โ€” from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-04-25
bug-report
software-quality-assurance-analysts-and-testers

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-04-25
changelog
software-developers

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

2026-04-25
code-review
software-quality-assurance-analysts-and-testers

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-04-25
design-review
software-developers

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-04-25
design-system
software-developers

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-04-25
estimate
project-management-specialists

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-04-25
gate-check
project-management-specialists

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

2026-04-25
hotfix
software-developers

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-04-25
launch-checklist
project-management-specialists

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

2026-04-25
local-llm
software-developers

Use OpenAI-compatible endpoints (Ollama, vLLM, LM Studio) with this studio: base URL, model name, limits, and anti-hallucination rules for wx/tt APIs.

2026-04-25
localize
software-developers

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

2026-04-25
map-systems
software-developers

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-04-25
milestone-review
project-management-specialists

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-04-25
onboard
project-management-specialists

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-04-25
patch-notes
software-developers

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

2026-04-25
perf-profile
software-developers

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-04-25
platform-diff
software-developers

Summarize WeChat vs Douyin mini game differences for this repo; link openspec and future docs/platform-wechat-vs-douyin.md when present.

2026-04-25
playtest-report
software-quality-assurance-analysts-and-testers

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

2026-04-25
project-stage-detect
software-developers

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

2026-04-25
prototype
software-developers

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-04-25
release-checklist-minigame
software-developers

Pre-submit checklist for WeChat and Douyin builds: artifacts, package size warnings, compliance reminders; not a substitute for store review.

2026-04-25
release-checklist
software-developers

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

2026-04-25
retrospective
project-management-specialists

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

2026-04-25
reverse-document
software-developers

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

2026-04-25
scope-check
project-management-specialists

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

2026-04-25
setup-douyin-minigame
software-developers

Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only.

2026-04-25
setup-engine
software-developers

Upstream alias: this monorepo targets H5 + mini games, not Godot/Unity/Unreal. Invokes setup-web workflow instead.

2026-04-25
setup-web
software-developers

Pin the browser H5 stack (TypeScript + chosen web game framework), align src/web/ and shared packages, and update STUDIO.md + technical-preferences.md.

2026-04-25
setup-wechat-minigame
software-developers

Scaffold or align WeChat mini game layout under src/platforms/wechat/; stress documented wx APIs only.

2026-04-25
sprint-plan
project-management-specialists

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

2026-04-25
start-local
software-developers

Onboarding for OpenAI-compatible local LLM workflows: read STUDIO.md + local-llm skill, then mirror /start routing without Claude Code Slash UI.

2026-04-25
start
software-developers

First-time onboarding โ€” asks where you are, then guides you to the right workflow. No assumptions.

2026-04-25
team-audio
software-developers

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

2026-04-25
team-combat
software-developers

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

2026-04-25
team-level
software-developers

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

2026-04-25
team-narrative
software-developers

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

2026-04-25
Showing top 40 of 44 collected skills in this repository.