Skip to main content
Run any Skill in Manus
with one click

per-frame-surface-resize-jank

Stars0
Forks0
UpdatedJuly 7, 2026 at 13:37

Use when an expand/collapse/grow/shrink animation stutters or drops frames even though per-frame CPU/GPU work looks cheap. Applies when the animated size is driven into a costly-to-commit boundary every frame — a top-level/layer-shell/OS window, a compositor input/blur/visible region, a cross-process or protocol-committed surface, or a per-frame rebuild of a large model/object graph. Covers the fix (fixed outer container, animate inner content) and a frame-delta bisection method to locate the offending per-frame commit.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
readonly