Skip to main content

unity-game-player

Stars16
Forks5
UpdatedJuly 9, 2026 at 16:01

Autonomous Unity game-playing skill for AI agents. Provides the complete closed-loop workflow (INIT → SENSE+COMPUTE → ACT → REPEAT) for dynamically discovering game mechanics, reading live state via C# script execution, computing mathematically precise actions, and simulating player input. Use when an agent must play, test, or demonstrate any Unity game in the Editor — regardless of genre (paddle, platformer, shooter, puzzle, etc.). Covers: dynamic scene discovery, trajectory prediction, input simulation (press/hold) and adaptive re-sensing.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
3 files
SKILL.md
readonly