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sk-wwise-mcp

sk-wwise-mcp contains 17 collected skills from silver-rain-dev, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
17
Stars
5
updated
2026-04-29
Forks
0
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

wwise-audition
software-developers

Preview and audition Wwise sounds using transport objects. Use when the user wants to play, stop, or pause audio in the Wwise authoring tool.

2026-04-29
wwise-browse
software-developers

Read-only Wwise project inspection. Use when querying objects, counting, searching, inspecting properties, comparing objects, checking platform linking, or verifying connectivity. Never modifies the project.

2026-04-29
wwise-command-line
software-developers

Headless Wwise operations via WwiseConsole CLI — create projects, migrate, verify, generate SoundBanks, import, convert external sources, start WAAPI server. Does NOT require WAAPI or Wwise to be running. Use for CI/CD, project creation, or when Wwise is closed.

2026-04-29
wwise-containers
sound-engineering-technicians

Configure Switch Containers, Blend Containers, State Groups, randomizers, attenuation curves, and Game Parameter ranges. Use for container-specific and type-specific configuration that goes beyond basic object properties.

2026-04-29
wwise-generic
software-developers

Fallback WAAPI passthrough — discover available WAAPI functions, get their schemas, and call any WAAPI function directly. Use ONLY when no specialized wwise-* skill has the right tool.

2026-04-29
wwise-global
software-developers

Global rules and best practices for all Wwise MCP operations. Always load this alongside any other wwise-* skill when working with a Wwise project.

2026-04-29
wwise-media-read
software-developers

Analyze audio source waveform peaks and search the Wwise Media Pool. Use when inspecting audio content, checking loudness, or finding media files. Read-only.

2026-04-29
wwise-objects
software-developers

Create, delete, rename, move, copy Wwise objects. Set properties (Volume, Pitch, etc.) and references (OutputBus, Attenuation, Effects). Use for general object manipulation that applies to any Wwise object type.

2026-04-29
wwise-pipeline
software-developers

Import audio files, manage SoundBanks (inclusions, generation, definitions), convert external sources, save the project, and check logs. Use for asset pipeline and build operations.

2026-04-29
wwise-profiling-control
software-developers

Control profiler capture — start/stop capture, save to .prof files, enable data types, register meters for bus monitoring, navigate the profiler timeline. Use before reading profiler data.

2026-04-29
wwise-profiling
software-developers

Read profiler data — voices, busses, CPU usage, meters, RTPCs, game objects, loaded media, streams, audio objects, performance counters. Use when analyzing runtime performance or inspecting profiler captures. Read-only.

2026-04-29
wwise-remote
software-developers

Connect to remote Wwise/game instances on devkits or network machines. Discover available consoles, connect, check status, disconnect. Use before profiling a running game.

2026-04-29
wwise-ui
software-developers

Control the Wwise application UI — open/close projects, switch layouts, execute commands, get selections, capture screenshots. Use when interacting with the Wwise window or UI elements.

2026-04-29
eval-batch
software-quality-assurance-analysts-and-testers

[TEST ONLY] Run the next batch of MCP tool routing eval cases (up to 10). Works with /loop for full coverage.

2026-03-30
eval-routing
software-quality-assurance-analysts-and-testers

[TEST ONLY] Run the next MCP tool routing eval case. NOT for production use.

2026-03-30
eval-setup
software-quality-assurance-analysts-and-testers

[TEST ONLY] Set up a Wwise test project with known objects for eval runs.

2026-03-26
eval-teardown
software-quality-assurance-analysts-and-testers

[TEST ONLY] Tear down the eval test environment. Stops headless WAAPI and deletes the test project.

2026-03-26