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SimulatorLife
GitHub creator profile

SimulatorLife

Repository-level view of 29 collected skills across 1 GitHub repositories.

skills collected
29
repositories
1
updated
2026-07-09
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

gmloop-gamemaker-resources
software-developers

Create and modify GameMaker resources through structured project tooling. Use when working with objects, events, rooms, scripts, instances, project metadata, or resource relationships.

2026-07-09
remove-legacy-shims
software-developers

Use this skill to remove compatibility shims, legacy behavior wrappers, and import/export pass-through files by migrating call sites to direct ownership APIs.

2026-07-04
gmloop-gamemaker-project-organization
software-developers

Organize GameMaker resources, manage layout and naming, structure project notes, and establish reusable architectural systems. Use when organizing resources, naming systems, or structuring GameMaker projects.

2026-07-04
gmloop-game-playtest
software-quality-assurance-analysts-and-testers

Use Playwright to inspect, navigate, and play a running browser-based GameMaker game. Use when the user wants the agent to verify gameplay, menus, input, screenshots, browser behavior, or the exported HTML5 game loop. This skill is for operating the game through the browser like a player, not for editing code.

2026-07-03
gmloop-gml-syntax-basics
software-developers

Understand and work with GameMaker Language (GML), including its syntax differences from JavaScript, GML-specific language constructs, data accessors, keywords, constants, and formatting conventions.

2026-07-03
gmloop-doubt-driven-development
software-developers

Apply adversarial verification during any meaningful code change before the approach hardens. Use for medium or larger changes where regressions, hidden coupling, ownership mistakes, or invalid assumptions are plausible. Skip only for trivial mechanical edits.

2026-07-03
doubt-driven-development
software-developers

Apply adversarial verification during any meaningful code change before the approach hardens. Use for medium or larger changes where regressions, hidden coupling, ownership mistakes, or invalid assumptions are plausible. Skip only for trivial mechanical edits.

2026-07-03
lsp-mcp-server
software-developers

Use whenever code navigation, analysis, refactoring, or diagnostics are needed on a project that has a Language Server Protocol implementation. Covers all 29 lsp_* MCP tools exposed by lsp-mcp-server (TypeScript, Python, Rust, Go, C/C++, Ruby, PHP, Elixir, Kotlin, Java, and any user-configured language). Use it instead of grep/find/Read for ANY task that touches definitions, references, types, hover docs, completions, diagnostics, rename, code actions, call/type hierarchy, document/workspace symbols, document highlights, inlay hints, selection ranges, folding ranges, or batch file indexing.

2026-07-02
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