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sentis-inference

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UpdatedJuly 17, 2026 at 13:04

Write correct AND fast Unity Sentis (com.unity.ai.inference) 2.6 inference code in C#. Use whenever generating or reviewing Sentis / Inference Engine code: loading models, running Workers, tensor I/O, TextureConverter, quantization, NMS, or LLM/Whisper inference — and whenever the task is making a Sentis model faster: warming up, quantizing (Float16/Uint8), async readback, ScheduleIterable frame-splitting, KV cache decisions, smoothing per-frame inference cost, backend choice, or cold-vs-warm latency. Encodes the EXACT 2.6 API so the model does not mix in the old Barracuda/Sentis-1.x API (IWorker/Execute) or invent Unity.Sentis, plus optimization decision rules verified by measurement in this project (details: reference/optimization-rules.md). ALSO owns the demo/test SCENE around the model: creating or porting a demo scene, runtime command UI (uGUI InputField + button), NavMeshAgent characters driven by model output, Korean/CJK text in uGUI, and the Unity-6 / New-Input-System gotchas that silently break these

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