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Compendium
Compendium contains 5 collected skills from smile9493, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
Comprehensive Rust engineering guide covering priority pyramid, architecture decisions, idiomatic coding style, memory layout transparency, breakwater pattern, and physical feasibility audit. Invoke when starting Rust projects, making trade-offs, writing idiomatic code, or designing system architecture. Based on Jeet Kune Do philosophy — intercept boilerplate, flow with hardware, fold logic to maximum energy density, unity of false and real.
Use when building Rust cloud-native infrastructure (database kernels, distributed storage, high-performance gateways, container runtimes, eBPF control planes). Covers I/O model selection, zero-copy pipelines, backpressure, deterministic consensus, lock-free concurrency, SIMD vectorization, advanced memory architecture, breakwater pattern, and physical feasibility audit. Vertical deepening of rust-architecture-guide for long-running systems.
Hard constraints for Rust code targeting wasm32-unknown-unknown, covering compilation configuration, cross-language boundary, linear memory management, concurrency model, and general code adaptation. This Skill is the compilation & boundary layer foundation for all Rust+Wasm frontend architectures (including no-DOM rendering engines) and must be inherited and obeyed.
Comprehensive Rust engineering guide covering priority pyramid, architecture decisions, idiomatic coding style, memory layout transparency, breakwater pattern, and physical feasibility audit. Invoke when starting Rust projects, making trade-offs, writing idiomatic code, or designing system architecture. Based on Jeet Kune Do philosophy — intercept boilerplate, flow with hardware, fold logic to maximum energy density, unity of false and real.