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ss14-graphics-sprite-system
An in-depth practical guide to SpriteSystem in Space Station 14: lifecycle, full API for groups of methods, working with layers and layer-map, practical patterns and anti-patterns. Use it when developing dynamic sprites, visualizer systems and refactoring outdated SpriteComponent calls.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.