| name | spritecook-generate-tilesets |
| description | Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs. |
SpriteCook Generate Tilesets
Use this skill for SpriteCook tileset generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and asset tracking.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
Tools
list_tileset_options
Call this when you need current supported perspectives, piece sets, tile sizes, elevations, edge modes, output dimensions, or defaults.
generate_tileset
Generate a game-ready tileset. The tool waits up to 90 seconds and returns a job response with generated asset IDs and download URLs when complete.
| Parameter | Type | Default | Description |
|---|
prompt | string | required | Terrain/material request, e.g. mossy dungeon floor |
style_mode | string | pixel | pixel or detailed |
perspective | string | topdown | topdown or platformer |
piece_set | string | registry default | 15-piece, 17-piece-base, or autotile-16-set |
tile_size | int | registry default | Final tile size in pixels |
elevation | string | registry default | no-elevation or minimal where supported |
edges | string | transparent | transparent or two_surfaces; two_surfaces only works for 15-piece top-down |
variations | int | 1 | Number of variations, 1-4 |
model | string | null | Optional model override. Omit to use SpriteCook's tileset default |
colors | string[] | null | Optional hex color guidance, max 8 |
force_enabled | bool | false | Force the output toward force_colors |
force_colors | string[] | null | Optional forced hex palette, max 8 |
reference_asset_id | string | null | Existing tileset asset to use as source/reference; tileset settings are inherited |
edit_asset_id | string | null | Existing tileset asset to edit; tileset settings are inherited |
style_asset_id | string | null | Existing asset to use as visual style guide only |
reference_asset_id and edit_asset_id are mutually exclusive. The referenced asset must belong to the SpriteCook account.
Recommended Defaults
- For top-down pixel autotiles, start with
style_mode="pixel", perspective="topdown", piece_set="15-piece", tile_size=32, edges="transparent".
- For top-down inner-corner base tiles, use
piece_set="17-piece-base" and keep edges="transparent".
- For side-view platformers, use
perspective="platformer", piece_set="autotile-16-set", edges="transparent".
- For detailed top-down tilesets, use
style_mode="detailed" and call list_tileset_options before choosing size/elevation.
- Use
model only when the user explicitly wants to compare models.
Reference Workflow
- When the user asks to use a saved tileset preset, use
list_presets(mode="tileset", query=...) and get_preset_settings first, then map the returned tileset settings into generate_tileset.
- If the user has a local image file path, use
spritecook-upload-assets first, then pass the returned asset ID as reference_asset_id, edit_asset_id, or style_asset_id.
- If the user supplies a small data URL or raw base64 value, call
import_asset first, then pass the returned asset ID as reference_asset_id, edit_asset_id, or style_asset_id.
- Use
reference_asset_id when the existing tileset should guide a new generation while preserving its tile size/layout.
- Use
edit_asset_id when the user wants a direct change to an existing tileset.
- Use
style_asset_id as a style guide image when the image should affect only visual style, palette, proportions, and rendering, not tileset layout. The prompt does not need to repeat that the image is a style guide unless the user asks to emphasize a specific detail.
- When referencing or editing a tileset, do not change
style_mode, perspective, piece_set, tile_size, or elevation; SpriteCook inherits and locks those settings.
Prompting
- Keep prompts short and material-focused:
snowy stone path, muddy swamp grass, volcanic rock, clean wooden floor.
- For single-surface tilesets, name one main material.
- For
two_surfaces, name both surfaces clearly: grass and water, volcanic rock and lava.
- Avoid asking for labels, UI, characters, props, or scene composition inside the tileset.
Output Handling
- Save the returned
asset_id in the project manifest or task notes.
- Use the returned
pixel_url for pixel-art tilesets when available.
- Use the returned
raw_url when the user asks for the original generated asset variant.