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use-component-shape-gpui

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UpdatedJuly 12, 2026 at 02:32

Use when Codex needs to add, review, or refactor GPUI component shape declarations with component_shape_gpui::GpuiComponentShape, component_shape_gpui::component_shape!, declared-shape markers, render and value-binding contracts, configured shape builders, MCP input metadata, or GPUI macro syntax.

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